| Prelude library Reference Manual | ||||
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prelude_timer_t;
#define prelude_timer_get_expire (timer)
#define prelude_timer_get_data (timer)
#define prelude_timer_get_callback (timer)
#define prelude_timer_set_expire (timer, x)
#define prelude_timer_set_data (timer, x)
#define prelude_timer_set_callback (timer, x)
void prelude_timer_init (prelude_timer_t *timer);
void prelude_timer_init_list (prelude_timer_t *timer);
void prelude_timer_reset (prelude_timer_t *timer);
void prelude_timer_destroy (prelude_timer_t *timer);
void prelude_timer_wake_up (void);
void prelude_timer_flush (void);
void prelude_timer_lock_critical_region (void);
void prelude_timer_unlock_critical_region
(void);
typedef struct {
prelude_list_t list;
int expire;
time_t start_time;
void *data;
void (*function)(void *data);
} prelude_timer_t;
#define prelude_timer_set_expire(timer, x) prelude_timer_get_expire((timer)) = (x)
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#define prelude_timer_set_data(timer, x) prelude_timer_get_data((timer)) = (x)
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#define prelude_timer_set_callback(timer, x) prelude_timer_get_callback((timer)) = (x)
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void prelude_timer_init (prelude_timer_t *timer);
Initialize a timer (add it to the timer list).
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timer to initialize. |
void prelude_timer_init_list (prelude_timer_t *timer);
Initialize timer list member. This is useful if
you're going to call prelude_timer_destroy() on timer
for which prelude_timer_init() was never called.
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Pointer to a prelude_timer_t object. |
void prelude_timer_reset (prelude_timer_t *timer);
Reset timer 'timer', as if it was just started.
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the timer to reset. |
void prelude_timer_destroy (prelude_timer_t *timer);
Destroy the timer 'timer', this remove it from the active timer list.
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the timer to destroy. |
void prelude_timer_wake_up (void);
Wake up timer that need it. This function should be called every second to work properly.
void prelude_timer_lock_critical_region (void);
Deactivate timer wake-up until timer_unlock_critical_region() is called.